| Commit message (Collapse) | Author | Age | Files | Lines |
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allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
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LICENSE.txt.
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Interface. (blame prebuild)
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after conversion to pinned lists.
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status to mesher
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added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
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