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path: root/OpenSim/Region/Physics/Manager/CollisionLocker.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-30/+30
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* * Located and destroyed the weird velocity and rotation transfers. It ↵Teravus Ovares2008-02-171-1/+1
| | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
* Added copyright notices.Jeff Ames2008-02-171-0/+28
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* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-0/+46