Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 1 | -1/+0 |
| | | | | (this took a while to run). | ||||
* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 1 | -30/+30 |
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* | * Located and destroyed the weird velocity and rotation transfers. It ↵ | Teravus Ovares | 2008-02-17 | 1 | -1/+1 |
| | | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. | ||||
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 1 | -0/+28 |
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* | * Bigish ODE stability Update. Run Prebuild | Teravus Ovares | 2008-02-13 | 1 | -0/+46 |