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path: root/OpenSim/Region/Physics/Manager/CollisionLocker.cs (unfollow)
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2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-30/+30
2008-02-17* Located and destroyed the weird velocity and rotation transfers. It ↵Teravus Ovares1-1/+1
turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
2008-02-17Added copyright notices.Jeff Ames1-0/+28
2008-02-13* Bigish ODE stability Update. Run PrebuildTeravus Ovares1-0/+46