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2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov2-20/+45
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-2/+2
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-6/+50
2011-12-24Add setter for Acceleration on physics objects.Melanie2-0/+2
2011-07-15Fox some local id issues in physics glueMelanie2-11/+6
2011-07-15Revert "Add localid support to ch0de properly"Melanie2-6/+11
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
2011-07-15Add localid support to ch0de properlyTom2-11/+6
2011-07-15Fix a raycast issueTom1-2/+11
2011-05-22Implement llGodLikeRezObject and llGetUsedMemoryMelanie1-1/+2
2011-01-28Comment a very spammy debug message that was being output directly to console.Melanie1-1/+1
My last fox that makes bumping into sim borders/bans work makes this spam endlessly.
2011-01-20Fix drift of static prim.Kitto Flora1-1/+13
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵Kitto Flora2-227/+209
sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
2010-12-29Fix av/prim eject problem.Kitto Flora1-45/+60
2010-12-20Update materials parameters.Kitto Flora1-92/+108
2010-12-11Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora2-153/+61
2010-12-03Fix spurious Av move when clothing item worn or removed.Kitto Flora1-1/+1
2010-10-02Replace CalculateMass with a better, contributed versionMelanie1-243/+228
2010-09-25Experimental locking of taint processingMelanie1-76/+80
2010-09-06Falling animation fix, comment out instrumentation.Kitto Flora2-10/+29
2010-09-02Fixes to JUMP system.Kitto Flora1-2/+5
2010-08-04Fixes fresh hollowed prim collision shape.Kitto Flora1-3/+3
2010-08-03Fix some more issues causing regions with corrupt sculpts to freeze.Tom1-7/+20
2010-08-03Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵Tom1-2/+11
the prim as "mesh failed" so it doesn't try meshing continuously
2010-07-16Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187Kitto Flora1-0/+9
2010-07-13Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵Kitto Flora3-60/+103
occasional collision event failure. ChOde only.
2010-06-08Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)Kitto Flora1-51/+179
2010-05-07Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora1-9/+21
2010-04-29Fix Av jump motion S/WKitto Flora1-2/+2
2010-04-29Fix vertical attractorKitto Flora1-41/+43
2010-04-11Fixed LINEAR_MOTOR Z drive, Mantis #30Kitto Flora1-23/+35
2010-04-04ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵kitto2-156/+157
'fence' option to prevent physical objects crossing region border.
2010-03-19Update acceleration to 0 on no tphysical.Kitto Flora1-1/+3
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora1-408/+144
2010-03-12Fix Rotation Lock. NOTE: This version had poor border crossing controlKitto Flora1-20/+18
2010-03-11Dynamics Integration Part 1Kitto Flora2-1755/+1634
2010-03-04Fix Physics angular reference frame.Kitto Flora3-655/+84
2010-02-12Angular motor adjustmentsKitto Flora1-22/+26
2010-02-03Motor angular decay fix.Kitto Flora1-4/+7
2010-02-02AngMotor update 1Kitto Flora2-79/+143
2010-01-21Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora3-1/+31
associated methods.
2010-01-21ChODE Object Linear Motion updateKitto Flora2-87/+102
2009-12-31Vehicle Linear parameter adjustmentsKitto Flora3-38/+75
2009-12-24Recover out-of-region objects during db load.Kitto Flora1-1/+3
2009-12-22Include ChOdePluginKitto Flora10-0/+10493