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path: root/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs (follow)
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* chODE: if character velocity > 50m/s apply breaks. In free fall this will ↵UbitUmarov2012-04-161-1/+10
| | | | give a terminal velocity +- 60m/s
* chODE bug fixUbitUmarov2012-04-161-7/+9
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* Use chode character actor.SetMomentum() to force full restore Velocity in ↵UbitUmarov2012-04-141-1/+19
| | | | scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
* Add setter for Acceleration on physics objects.Melanie2011-12-241-0/+1
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* Merge branch 'master' into bigmergeMelanie2011-10-261-1/+1
| | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* Comment a very spammy debug message that was being output directly to console.Melanie2011-01-281-1/+1
| | | | | My last fox that makes bumping into sim borders/bans work makes this spam endlessly.
* Fix spurious Av move when clothing item worn or removed.Kitto Flora2010-12-031-1/+1
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* Experimental locking of taint processingMelanie2010-09-251-76/+80
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* Falling animation fix, comment out instrumentation.Kitto Flora2010-09-061-6/+15
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* Fixes to JUMP system.Kitto Flora2010-09-021-2/+5
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* Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵Kitto Flora2010-07-131-19/+71
| | | | occasional collision event failure. ChOde only.
* Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora2010-05-071-9/+21
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* Fix Av jump motion S/WKitto Flora2010-04-291-2/+2
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* Resolved mergeKitto Flora2010-03-121-7/+1
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| * Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-0/+4
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* Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora2010-01-211-0/+10
| | | | associated methods.
* Include ChOdePluginKitto Flora2009-12-221-0/+1353