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* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-0/+5
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-1/+4
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+3
* Converted logging to use log4net.Jeff Ames2008-02-051-1/+3
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+10
* * Commenting out the 'collision notifications' on BulletX, as there hasn't be...Teravus Ovares2008-01-291-2/+2
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* * Optimized usingslbsa712007-12-273-99/+178
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-3/+43
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-1/+7
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-102-3/+3
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-0/+3
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+5
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+27
* set svn:eol-styleJeff Ames2007-11-111-161/+161
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-102-31/+275
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+5
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-0/+26
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-0/+6
* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
* prim cuts in ODEdan miller2007-11-051-0/+9
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-51/+24
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-41/+25
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-011-289/+312
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-1/+13
* * Optimized usingslbsa712007-10-302-268/+345
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-071-99/+365
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-4/+10
* remove autogenerated filesSean Dague2007-09-111-66/+0
* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW2007-09-111-90/+485
* mass update of urls in source code to new websiteSean Dague2007-09-102-2/+2
* Part 2 of Darok's BulletX patches.MW2007-09-041-135/+115
* Part 1 of Darok's BulletX patches.MW2007-09-041-16/+39
* mass update of files to have native line endingsSean Dague2007-07-301-65/+65
* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+66
* changed to native line ending encodingSean Dague2007-07-162-590/+590
* Part two of Darok's Bullet physics plugin: added the actual plugin, although ...MW2007-07-132-0/+590