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2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok1-41/+25
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok1-289/+312
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke1-1/+13
all three physics plugins.
2007-10-30* Optimized usingslbsa712-268/+345
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller1-99/+365
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-4/+10
2007-09-11remove autogenerated filesSean Dague1-66/+0
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW1-90/+485
in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-10mass update of urls in source code to new websiteSean Dague2-2/+2
2007-09-04Part 2 of Darok's BulletX patches.MW1-135/+115
2007-09-04Part 1 of Darok's BulletX patches.MW1-16/+39
2007-07-30mass update of files to have native line endingsSean Dague1-65/+65
2007-07-22Think I've recovered my deleted files, so hopefully it works now. MW1-0/+66
2007-07-16changed to native line ending encodingSean Dague2-590/+590
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2-0/+590
haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.