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2008-07-12Passes prim physical status to mesher from physics pluginsDahlia Trimble1-1/+1
2008-06-27dr scofield's warnings safari:Dr Scofield1-5/+8
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares1-0/+7
2008-05-16* This finishes the ODE options section of the OpenSim.ini.example. I've adde...Teravus Ovares1-1/+1
2008-05-16Formatting cleanup.Jeff Ames2-12/+12
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares1-1/+4
2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-05-13* Some more bulletx physics fixes from Jed (DeepThink)Adam Frisby1-14/+14
2008-05-09* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trime...Adam Frisby1-20/+29
2008-05-08* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision...Adam Frisby1-3/+172
2008-05-06* If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares1-5/+5
2008-05-03* Committing some collision stuffs that I'm working on.Teravus Ovares1-0/+12
2008-05-01* Breaking all the code, breaking all the code..!Adam Frisby1-4/+4
2008-04-23* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares1-0/+6
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-2/+0
2008-03-29Fix compiler warnings in BulletXPlugin.Jeff Ames1-18/+18
2008-03-25Fix a few compiler warnings.Jeff Ames1-3/+0
2008-03-25* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares1-0/+3
2008-03-18Formatting cleanup.Jeff Ames3-103/+69
2008-03-10ODEPluginTeravus Ovares1-0/+5
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares1-0/+12
2008-03-02* This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares1-0/+8
2008-02-23* Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares1-0/+5
2008-02-20Minor cleanup.Jeff Ames1-4/+3
2008-02-18ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares1-1/+1
2008-02-17* Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares1-0/+5
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-1/+1
2008-02-13* Bigish ODE stability Update. Run PrebuildTeravus Ovares1-0/+5
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares1-1/+4
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+3
2008-02-05Converted logging to use log4net.Jeff Ames1-1/+3
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares1-0/+10
2008-01-29* Commenting out the 'collision notifications' on BulletX, as there hasn't be...Teravus Ovares1-2/+2
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
2007-12-27* Optimized usingslbsa713-99/+178
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares1-3/+43
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-1/+7
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2-3/+3
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-0/+3
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-1/+5
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-2/+27
2007-11-11set svn:eol-styleJeff Ames1-161/+161
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares2-31/+275
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+5
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-0/+26
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-0/+6
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05prim cuts in ODEdan miller1-0/+9
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok1-51/+24
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-41/+25