Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-21 | 2 | -7/+16 | |
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| * | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-21 | 1 | -0/+13 | |
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* | | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵ | Robert Adams | 2012-03-23 | 1 | -2/+2 | |
| | | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain). | |||||
* | | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 2012-03-23 | 1 | -4/+32 | |
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* | | BulletSim: add a bunch of internal Bullet configuration parameters to ↵ | Robert Adams | 2012-03-23 | 2 | -0/+43 | |
| | | | | | | | | OpenSimDefaults.ini and the code. | |||||
* | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-23 | 3 | -15/+11 | |
| | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
* | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-23 | 2 | -17/+17 | |
| | | | | | | | | friction and restitution runtime settable parameters. | |||||
* | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-23 | 2 | -3/+9 | |
| | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | |||||
* | | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-23 | 1 | -5/+3 | |
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* | | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-23 | 2 | -7/+16 | |
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* | | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-23 | 1 | -0/+13 | |
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* | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+3 | |
| | | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | |||||
* | Update BulletSim.dll with some interface changes and tuning (see ↵ | Robert Adams | 2012-01-25 | 2 | -6/+31 | |
| | | | | opensim-libs). Change BSScene to use new interface. | |||||
* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 2 | -2/+4 | |
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* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 2 | -2/+2 | |
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* | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2011-08-29 | 2 | -15/+23 | |
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* | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 2011-08-26 | 3 | -129/+228 | |
| | | | | to hulls for physical objects. | |||||
* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 4 | -28/+256 | |
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* | BulletSim: fix problem with not convex hulling large objects by creating ↵ | Mic Bowman | 2011-08-05 | 1 | -3/+5 | |
| | | | | unit meshes and always scaling in Bullet | |||||
* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 4 | -213/+316 | |
| | | | | value tuning | |||||
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 2 | -17/+92 | |
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* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 4 | -98/+151 | |
| | | | | | Fix folding feet by using collision normals. Add constraint specification. | |||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 6 | -0/+3376 | |