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| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-212-7/+16
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| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
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* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams2012-03-231-2/+2
| | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
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* | BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2012-03-232-0/+43
| | | | | | | | OpenSimDefaults.ini and the code.
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-233-15/+11
| | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
* | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-232-17/+17
| | | | | | | | friction and restitution runtime settable parameters.
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-232-3/+9
| | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
* | BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
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* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-232-7/+16
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* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
| | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-252-6/+31
| | | | opensim-libs). Change BSScene to use new interface.
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-202-2/+4
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* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-252-2/+2
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* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-263-129/+228
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-184-28/+256
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* BulletSim: fix problem with not convex hulling large objects by creating ↵Mic Bowman2011-08-051-3/+5
| | | | unit meshes and always scaling in Bullet
* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-054-213/+316
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-206-0/+3376