Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Clean up collision reporting code so they are properly passed to | Robert Adams | 2012-07-06 | 4 | -58/+107 |
| | | | | | the simulator in batches. More comments. | ||||
* | BulletSim: make avatar animations update properly. | Robert Adams | 2012-03-26 | 3 | -9/+48 |
| | | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions. | ||||
* | BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵ | Robert Adams | 2012-03-26 | 1 | -3/+0 |
| | | | | makes mistakes) | ||||
* | Merge branch 'bulletsim1' of ↵ | Robert Adams | 2012-03-23 | 1 | -1/+6 |
|\ | | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | ||||
| * | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-22 | 3 | -15/+11 |
| | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
| * | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-21 | 2 | -17/+17 |
| | | | | | | | | friction and restitution runtime settable parameters. | ||||
| * | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-21 | 2 | -3/+9 |
| | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
| * | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-21 | 1 | -5/+3 |
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| * | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-21 | 2 | -7/+16 |
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| * | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-21 | 1 | -0/+13 |
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* | | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵ | Robert Adams | 2012-03-23 | 1 | -2/+2 |
| | | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain). | ||||
* | | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 2012-03-23 | 1 | -4/+32 |
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* | | BulletSim: add a bunch of internal Bullet configuration parameters to ↵ | Robert Adams | 2012-03-23 | 2 | -0/+43 |
| | | | | | | | | OpenSimDefaults.ini and the code. | ||||
* | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-23 | 3 | -15/+11 |
| | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
* | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-23 | 2 | -17/+17 |
| | | | | | | | | friction and restitution runtime settable parameters. | ||||
* | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-23 | 2 | -3/+9 |
| | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
* | | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-23 | 1 | -5/+3 |
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* | | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-23 | 2 | -7/+16 |
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* | | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-23 | 1 | -0/+13 |
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* | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+3 |
| | | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | ||||
* | Update BulletSim.dll with some interface changes and tuning (see ↵ | Robert Adams | 2012-01-25 | 2 | -6/+31 |
| | | | | opensim-libs). Change BSScene to use new interface. | ||||
* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 2 | -2/+4 |
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* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 2 | -2/+2 |
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* | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2011-08-29 | 2 | -15/+23 |
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* | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 2011-08-26 | 3 | -129/+228 |
| | | | | to hulls for physical objects. | ||||
* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 4 | -28/+256 |
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* | BulletSim: fix problem with not convex hulling large objects by creating ↵ | Mic Bowman | 2011-08-05 | 1 | -3/+5 |
| | | | | unit meshes and always scaling in Bullet | ||||
* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 4 | -213/+316 |
| | | | | value tuning | ||||
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 2 | -17/+92 |
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* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 4 | -98/+151 |
| | | | | | Fix folding feet by using collision normals. Add constraint specification. | ||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 6 | -0/+3376 |