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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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Age
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*
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
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+23
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*
BulletSim: add mesh representation. Use meshes for static objects and switch ↵
Robert Adams
2011-08-26
3
-129
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+228
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to hulls for physical objects.
*
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
4
-28
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+256
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*
BulletSim: fix problem with not convex hulling large objects by creating ↵
Mic Bowman
2011-08-05
1
-3
/
+5
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unit meshes and always scaling in Bullet
*
BulletSim: Parameters settable from ini file. Linksets. Physical property ↵
Robert Adams
2011-08-05
4
-213
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+316
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value tuning
*
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2011-07-22
2
-17
/
+92
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*
Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
2011-07-22
4
-98
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+151
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Fix folding feet by using collision normals. Add constraint specification.
*
BulletSim initial checkin
Robert Adams
2011-06-20
6
-0
/
+3376