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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
/
+3
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
/
+150
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
/
+118
*
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
/
+14
*
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
1
-2
/
+2
*
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
/
+23
*
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
/
+193
*
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: fix compile error from last commit
Robert Adams
2013-01-27
1
-2
/
+2
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
3
-11
/
+18
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
5
-11
/
+43
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
3
-9
/
+57
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
3
-13
/
+73
*
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
2013-01-25
1
-86
/
+116
*
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
/
+11
*
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
/
+1
*
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
2013-01-24
1
-3
/
+3
*
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
2013-01-24
1
-1
/
+7
*
BulletSim: remove exception that can happen when setting physics parameters f...
Robert Adams
2013-01-24
1
-2
/
+2
*
* Added in the manifold point dept on collision desc. In BulletSim engine Bul...
teravus
2013-01-24
1
-5
/
+64
*
* Repairs the Object updates, Collision updates, and Child Prim methods makin...
teravus
2013-01-24
1
-164
/
+282
*
BulletSim: pass up and report the real collision penetration.
Robert Adams
2013-01-23
2
-2
/
+4
*
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
2
-36
/
+34
*
BulletSim: small change to center-of-mass computation left out last commit
Robert Adams
2013-01-23
1
-3
/
+8
*
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
2013-01-23
4
-29
/
+9
*
BulletSim: working on COM
Robert Adams
2013-01-23
4
-7
/
+36
*
BulletSim: fix build break introduced by previous commit
Robert Adams
2013-01-23
1
-5
/
+0
*
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
2013-01-23
3
-33
/
+2
*
BulletSim: Tweeks to vehicle motion.
Robert Adams
2013-01-21
3
-15
/
+11
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
8
-46
/
+112
*
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
2013-01-21
3
-8
/
+5
*
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
2013-01-20
5
-91
/
+153
*
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
2013-01-20
1
-34
/
+41
*
BulletSim: small fix making sure terrain height is calculated
Robert Adams
2013-01-20
1
-1
/
+3
*
BulletSim: modify motors to return correction rather than current value
Robert Adams
2013-01-20
5
-38
/
+36
*
This updates prebuild to remove BulletSimN, implements the BulletSim API in B...
teravus
2013-01-20
1
-262
/
+623
*
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2013-01-18
2
-2
/
+9
*
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
2013-01-18
1
-0
/
+21
*
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
5
-24
/
+31
*
BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
2013-01-15
1
-0
/
+2
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
5
-28
/
+30
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
4
-17
/
+51
*
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
2013-01-15
1
-3
/
+3
*
BulletSim: tweeks to improve hover.
Robert Adams
2013-01-15
1
-5
/
+21
*
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
2
-10
/
+29
*
BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
2013-01-15
1
-1
/
+14
*
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
2013-01-15
1
-3
/
+3
*
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
5
-18
/
+36
*
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
2
-25
/
+36
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