| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, | Robert Adams | 2012-12-06 | 2 | -83/+130 |
* | BulletSim: update and add to the TODO list. | Robert Adams | 2012-12-06 | 1 | -31/+56 |
* | BulletSim: add detail logging detail flag so I don't have to comment and unco... | Robert Adams | 2012-12-06 | 1 | -27/+34 |
* | BulletSim: only check position sanity if the prim is physical -- the user can... | Robert Adams | 2012-12-06 | 1 | -3/+1 |
* | BulletSim: add values for material friction and restitution. Fix line endings... | Robert Adams | 2012-12-06 | 1 | -191/+185 |
* | BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle... | Robert Adams | 2012-12-06 | 1 | -14/+28 |
* | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f... | Robert Adams | 2012-12-06 | 2 | -20/+38 |
* | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 2012-12-03 | 7 | -80/+95 |
* | BulletSim: rework angular corrections to remove any hybrid code and compute a... | Robert Adams | 2012-12-03 | 4 | -111/+115 |
* | BulletSim: add stubs for generalization of preStep actions. Will eventually r... | Robert Adams | 2012-12-03 | 2 | -3/+22 |
* | BulletSim: begin tracking a TODO list. There just are so many things to remem... | Robert Adams | 2012-12-03 | 1 | -0/+112 |
* | BulletSim: revert angular vertical attraction from motor to code. The motor c... | Robert Adams | 2012-12-03 | 1 | -47/+19 |
* | BulletSim: format vehicle detail logging messages so vehicle changs are group... | Robert Adams | 2012-12-03 | 2 | -17/+17 |
* | BulletSim: localize vehicle property setting so the vehicle prim is only upda... | Robert Adams | 2012-12-03 | 1 | -33/+128 |
* | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB... | Robert Adams | 2012-12-01 | 4 | -10/+15 |
* | BulletSim: remove time scaling of computed vehicle absolute velocity since Bu... | Robert Adams | 2012-11-29 | 3 | -48/+73 |
* | BulletSim: add copyright header where it is missing. Remove some unnecessary ... | Robert Adams | 2012-11-29 | 2 | -3/+31 |
* | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... | Robert Adams | 2012-11-29 | 1 | -4/+3 |
* | BulletSim: reverse direction of hover correction. Removes problem with vehicl... | Robert Adams | 2012-11-29 | 1 | -8/+8 |
* | BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B... | Robert Adams | 2012-11-28 | 1 | -3/+15 |
* | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 2012-11-28 | 7 | -22/+63 |
* | BulletSim: reorganize linear movement routine into separate subroutines enabl... | Robert Adams | 2012-11-27 | 1 | -58/+79 |
* | BulletSim: fix terrain mesh generation for problem with regions that have une... | Robert Adams | 2012-11-27 | 1 | -6/+16 |
* | BulletSim: reorganize angular movement routine into separate subroutines enab... | Robert Adams | 2012-11-27 | 1 | -95/+114 |
* | BulletSim: implementation of vertical attraction motor. | Robert Adams | 2012-11-27 | 1 | -41/+62 |
* | BulletSim: add 'infinite' timescale that does not reduce motor target or fric... | Robert Adams | 2012-11-27 | 1 | -10/+27 |
* | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 2012-11-26 | 4 | -59/+26 |
* | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa... | Robert Adams | 2012-11-25 | 1 | -60/+64 |
* | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t... | Robert Adams | 2012-11-25 | 1 | -2/+2 |
* | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U... | Robert Adams | 2012-11-25 | 1 | -89/+40 |
* | BulletSim: add ToString override to BSVMotor. | Robert Adams | 2012-11-25 | 1 | -1/+6 |
* | BulletSim: add BSVMotor as BSDynamics linear motor. | Robert Adams | 2012-11-25 | 2 | -27/+74 |
* | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ... | Robert Adams | 2012-11-25 | 2 | -18/+17 |
* | BulletSim: small change to add position correction force with AddForce rather... | Robert Adams | 2012-11-25 | 2 | -16/+22 |
* | BulletSim: complete vector motor. Correct line endings. | Robert Adams | 2012-11-25 | 1 | -104/+129 |
* | BulletSim: add terrain collision margin and vehicle angular damping | Robert Adams | 2012-11-25 | 1 | -0/+7 |
* | BulletSim: add parameter for terrain collision margin. | Robert Adams | 2012-11-25 | 3 | -54/+45 |
* | BulletSim: Add tables and initialization for different attributes for differe... | Robert Adams | 2012-11-25 | 2 | -0/+198 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 11 | -54/+54 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 6 | -21/+39 |
* | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... | Robert Adams | 2012-11-21 | 2 | -76/+44 |
* | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 3 | -5/+46 |
* | BulletSim: fix line endings to be all Linux style (windows style keeps creepi... | Robert Adams | 2012-11-21 | 2 | -454/+454 |
* | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 4 | -36/+253 |
* | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 2012-11-21 | 4 | -181/+327 |
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 2012-11-21 | 4 | -8/+8 |
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 2012-11-21 | 3 | -20/+22 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 9 | -66/+67 |
* | BulletSim: change PositionSanityCheck to apply a force to correct position co... | Robert Adams | 2012-11-21 | 2 | -33/+30 |
* | BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou... | Robert Adams | 2012-11-21 | 2 | -8/+10 |