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* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-1/+1
* BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams2014-04-101-1/+1
* BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.Vegaslon2014-04-031-1/+1
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-023-11/+47
* BulletSim: fix problem where axis constraints were also constrainingRobert Adams2014-03-231-3/+5
* BulletSim: Fix jumping while running. Was unintentional taking way all upward...Vegaslon2014-03-221-1/+1
* BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams2014-02-112-1/+12
* BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-292-1/+9
* Merge branch 'master' into varregionRobert Adams2014-01-111-7/+32
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| * Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
* | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-262-1/+2
* | varregion: add plumbing to pass region size from Scene down to theRobert Adams2013-11-044-8/+19
* | varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-041-5/+6
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* BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
* BulletSim: change collision flags for groundplane to not interact with static...Robert Adams2013-10-234-7/+13
* BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
* BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-202-0/+4
* BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-201-0/+1
* BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-111-2/+5
* BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-114-2/+35
* BulletSim: add LSL function and plumbing for setting a springRobert Adams2013-09-113-2/+37
* BulletSim: add extended physics LSL constants for axis specification.Robert Adams2013-09-112-35/+60
* BulletSim: ability to specify groups of axis to modify in constraint paramete...Robert Adams2013-09-111-8/+45
* BulletSim: add axis parameter for specifying enable, damping, and stiffness f...Robert Adams2013-09-113-17/+38
* BulletSim: implementation of setting spring specific physical parameters. Add...Robert Adams2013-09-113-35/+76
* BulletSim: add requestor's ID to post taint detail log message.Robert Adams2013-09-111-2/+3
* BulletSim: pass both root and child BSPhysObjects to Extension function. Upda...Robert Adams2013-09-112-22/+24
* BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-118-70/+89
* BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams2013-09-114-30/+80
* BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams2013-09-112-7/+12
* BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...Robert Adams2013-09-113-23/+144
* BulletSim: change ExtendedPhysics constants to 'const' so they can be used as...Robert Adams2013-09-111-0/+22
* BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams2013-09-115-73/+153
* BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...Robert Adams2013-09-111-8/+8
* BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...Robert Adams2013-09-114-11/+128
* BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...Robert Adams2013-09-112-14/+14
* BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams2013-09-112-9/+24
* BulletSim: move linkset extension operations into BSPrimLinkable where they s...Robert Adams2013-09-112-31/+42
* BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...Robert Adams2013-09-113-2/+241
* BulletSim: complete linkage of spring constraint into linkset constraint.Robert Adams2013-09-113-15/+77
* BulletSim: add spring constraint to linkset constraint types.Robert Adams2013-09-111-0/+85
* BulletSim: add API and calls for spring constraint parameters.Robert Adams2013-09-113-0/+82
* BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-114-17/+22
* BulletSim: add some protections for processing when shutting down.Robert Adams2013-08-271-2/+2
* * Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus2013-08-201-1/+45
* BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2013-08-142-2/+6
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-145-5/+23
* BulletSim: move the creation of the avatar movement actor creating toRobert Adams2013-08-131-7/+7