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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: reduce the terrain collison margin to be the same as other
Robert Adams
2014-04-12
1
-1
/
+1
*
BulletSim: small tweek to avatar height reduce feet embedded into prims.
Robert Adams
2014-04-10
1
-1
/
+1
*
BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Vegaslon
2014-04-03
1
-1
/
+1
*
BulletSim: make avatar physical shape to be a rectangle rather than
Robert Adams
2014-04-02
3
-11
/
+47
*
BulletSim: fix problem where axis constraints were also constraining
Robert Adams
2014-03-23
1
-3
/
+5
*
BulletSim: Fix jumping while running. Was unintentional taking way all upward...
Vegaslon
2014-03-22
1
-1
/
+1
*
BulletSim: the minimum vehicle velocity was set too low so moving slow
Robert Adams
2014-02-11
2
-1
/
+12
*
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
2014-01-29
2
-1
/
+9
*
Merge branch 'master' into varregion
Robert Adams
2014-01-11
1
-7
/
+32
|
\
|
*
Fix crash in BulletSim which sometimes happens making a linkset physical
Robert Adams
2014-01-10
1
-7
/
+32
*
|
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
2013-12-26
2
-1
/
+2
*
|
varregion: add plumbing to pass region size from Scene down to the
Robert Adams
2013-11-04
4
-8
/
+19
*
|
varregion: remove uses of region size constant. In particular, update scene
Robert Adams
2013-11-04
1
-5
/
+6
|
/
*
BulletSim: update collision flags to make sure they fit in the shorts provided.
Robert Adams
2013-10-26
1
-7
/
+7
*
BulletSim: change collision flags for groundplane to not interact with static...
Robert Adams
2013-10-23
4
-7
/
+13
*
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
Robert Adams
2013-10-15
1
-0
/
+12
*
BulletSim: Fix snap back from edge of region problem. Mantis 6794.
Robert Adams
2013-10-11
1
-2
/
+13
*
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
-1
/
+1
*
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
2013-09-20
2
-0
/
+4
*
BulletSim: zero velocity when avatar not moving.
Robert Adams
2013-09-20
1
-0
/
+1
*
BulletSim: remove collision cache clearing logic for physical objects.
Robert Adams
2013-09-11
1
-2
/
+5
*
BulletSim: add ClearCollisionProxyCache function to API.
Robert Adams
2013-09-11
4
-2
/
+35
*
BulletSim: add LSL function and plumbing for setting a spring
Robert Adams
2013-09-11
3
-2
/
+37
*
BulletSim: add extended physics LSL constants for axis specification.
Robert Adams
2013-09-11
2
-35
/
+60
*
BulletSim: ability to specify groups of axis to modify in constraint paramete...
Robert Adams
2013-09-11
1
-8
/
+45
*
BulletSim: add axis parameter for specifying enable, damping, and stiffness f...
Robert Adams
2013-09-11
3
-17
/
+38
*
BulletSim: implementation of setting spring specific physical parameters. Add...
Robert Adams
2013-09-11
3
-35
/
+76
*
BulletSim: add requestor's ID to post taint detail log message.
Robert Adams
2013-09-11
1
-2
/
+3
*
BulletSim: pass both root and child BSPhysObjects to Extension function. Upda...
Robert Adams
2013-09-11
2
-22
/
+24
*
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
2013-09-11
8
-70
/
+89
*
BulletSim: Extension parameters passed through the classes made to pass just ...
Robert Adams
2013-09-11
4
-30
/
+80
*
BulletSim: adjust avatar capsule height calculation to be closer to defined S...
Robert Adams
2013-09-11
2
-7
/
+12
*
BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...
Robert Adams
2013-09-11
3
-23
/
+144
*
BulletSim: change ExtendedPhysics constants to 'const' so they can be used as...
Robert Adams
2013-09-11
1
-0
/
+22
*
BulletSim: add physChangeLinkParams to set individual parameters on link cons...
Robert Adams
2013-09-11
5
-73
/
+153
*
BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...
Robert Adams
2013-09-11
1
-8
/
+8
*
BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...
Robert Adams
2013-09-11
4
-11
/
+128
*
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...
Robert Adams
2013-09-11
2
-14
/
+14
*
BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...
Robert Adams
2013-09-11
2
-9
/
+24
*
BulletSim: move linkset extension operations into BSPrimLinkable where they s...
Robert Adams
2013-09-11
2
-31
/
+42
*
BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...
Robert Adams
2013-09-11
3
-2
/
+241
*
BulletSim: complete linkage of spring constraint into linkset constraint.
Robert Adams
2013-09-11
3
-15
/
+77
*
BulletSim: add spring constraint to linkset constraint types.
Robert Adams
2013-09-11
1
-0
/
+85
*
BulletSim: add API and calls for spring constraint parameters.
Robert Adams
2013-09-11
3
-0
/
+82
*
BulletSim: fixes for change linkset implementation of physical linksets.
Robert Adams
2013-09-11
4
-17
/
+22
*
BulletSim: add some protections for processing when shutting down.
Robert Adams
2013-08-27
1
-2
/
+2
*
* Fix some threading issues in BulletXNA (the managed bullet library), this s...
teravus
2013-08-20
1
-1
/
+45
*
BulletSim: include check for volume detect in check for zeroing avatar motion.
Robert Adams
2013-08-14
2
-2
/
+6
*
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
2013-08-14
5
-5
/
+23
*
BulletSim: move the creation of the avatar movement actor creating to
Robert Adams
2013-08-13
1
-7
/
+7
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