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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
*
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
4
-50
/
+162
*
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
2
-62
/
+91
*
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
/
+59
*
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
/
+1
*
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
2
-8
/
+12
*
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
2013-01-07
1
-19
/
+18
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
5
-27
/
+119
*
BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
2013-01-07
1
-0
/
+2
*
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
3
-9
/
+3
*
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
4
-12
/
+151
*
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
/
+1
*
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
2
-50
/
+33
*
BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
2013-01-04
1
-9
/
+18
*
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
/
+2
*
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
/
+147
*
BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
2013-01-04
1
-18
/
+129
*
BulletSim: add comments to force and impulse setting functions
Robert Adams
2013-01-04
1
-0
/
+8
*
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
/
+4
*
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
4
-50
/
+73
*
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
/
+11
*
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
/
+8
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
/
+623
*
BulletSim: fix line endings.
Robert Adams
2013-01-01
2
-52
/
+52
*
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
6
-278
/
+1806
*
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2012-12-31
2
-2
/
+4
*
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2012-12-31
2
-61
/
+0
*
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
2012-12-31
4
-42
/
+20
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
8
-189
/
+310
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
15
-201
/
+372
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
7
-25
/
+58
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
15
-1248
/
+1454
*
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2012-12-31
2
-0
/
+1146
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
11
-839
/
+234
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
5
-15
/
+29
*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
2
-3
/
+6
*
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
/
+9
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
4
-46
/
+81
*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
2
-3
/
+9
*
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
2012-12-28
1
-51
/
+55
*
BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
4
-35
/
+18
*
BulletSim: fix physical object not interacting with static objects.
Robert Adams
2012-12-27
1
-9
/
+24
*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
4
-5
/
+21
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
4
-39
/
+55
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
4
-15
/
+44
*
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
4
-11
/
+15
*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
3
-1
/
+19
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
3
-5
/
+13
*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
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