| Commit message (Expand) | Author | Age | Files | Lines |
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* | BulletSim: default PhysicsTimeStep to same as the simulator's | Robert Adams | 2013-06-05 | 1 | -1/+1 |
* | BulletSim: fix corner case when rebuilding a compound linkset while | Robert Adams | 2013-06-05 | 1 | -11/+46 |
* | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 2013-06-01 | 3 | -73/+209 |
* | BulletSim: don't zero motion when changing vehicle type. | Robert Adams | 2013-05-28 | 1 | -1/+4 |
* | BulletSim: default using mesh asset hulls to 'true'. This means that, | Robert Adams | 2013-05-27 | 1 | -2/+2 |
* | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 2013-05-26 | 1 | -1/+1 |
* | BulletSim: add VehicleInertiaFactor to allow modifying inertia. | Robert Adams | 2013-05-24 | 2 | -1/+5 |
* | BulletSim: properly set mesh hash key in use tracking structure. | Robert Adams | 2013-05-24 | 1 | -1/+4 |
* | BulletSim: add locking around Meshmerizer use to eliminate possible race | Robert Adams | 2013-05-23 | 1 | -145/+157 |
* | BulletSim: correct errors caused by misspelled INI parameter spec. | Robert Adams | 2013-05-22 | 2 | -4/+7 |
* | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2013-05-22 | 2 | -4/+54 |
* | BulletSim: fix problem with walking up stairs that are oriented | Robert Adams | 2013-05-22 | 1 | -2/+9 |
* | Revert "BulletSim: add code to experimentally use asset hull data." | Robert Adams | 2013-05-21 | 2 | -54/+4 |
* | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2013-05-21 | 2 | -4/+54 |
* | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 2013-05-21 | 7 | -14/+167 |
* | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 2013-05-17 | 2 | -8/+12 |
* | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you... | Vegaslon | 2013-05-14 | 1 | -2/+5 |
* | BulletSim: add a lock to try and catch a native shape creation/destruction | Robert Adams | 2013-05-13 | 1 | -2/+7 |
* | BulletSim: add adjustment for avatar capsule height scaling. Makes | Robert Adams | 2013-05-13 | 2 | -4/+32 |
* | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 2013-05-13 | 2 | -1/+5 |
* | BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie | Robert Adams | 2013-05-10 | 1 | -2/+6 |
* | Bulletsim: and the rotational friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 |
* | BulletSim: Another way to create vehicle framed friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 |
* | BulletSim: normalize quaternian rotations when building compound linksets. | Robert Adams | 2013-05-06 | 1 | -7/+7 |
* | BulletSim: properly free references to simple convex hull shapes. Didn't | Robert Adams | 2013-05-06 | 1 | -8/+37 |
* | BulletSim: apply linear and angular friction in vehicle coordinates | Robert Adams | 2013-05-06 | 1 | -6/+6 |
* | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 2013-05-06 | 7 | -67/+47 |
* | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 2013-05-06 | 2 | -191/+94 |
* | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 2013-05-06 | 3 | -10/+28 |
* | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 2013-05-03 | 6 | -26/+18 |
* | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 2013-05-02 | 4 | -2/+99 |
* | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 2013-05-02 | 4 | -24/+73 |
* | BulletSim: fix crash when mesh asset wasn't available when meshing | Robert Adams | 2013-05-01 | 2 | -10/+19 |
* | BulletSim: rework LinksetCompound to work with new BSShape system. | Robert Adams | 2013-05-01 | 1 | -106/+40 |
* | Merge branch 'master' into bulletsim4 | Robert Adams | 2013-05-01 | 1 | -0/+3 |
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| * | BulletSim: fix error messages created while an avatar has no initial | Robert Adams | 2013-04-30 | 1 | -0/+3 |
* | | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 2013-04-30 | 5 | -17/+50 |
* | | BulletSim: Add non-static BSShape.GetReference for getting another reference | Robert Adams | 2013-04-29 | 2 | -32/+102 |
* | | BulletSim: LinksetCompound work to disable collision for root and | Robert Adams | 2013-04-29 | 1 | -14/+30 |
* | | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 20 | -152/+152 |
* | | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 11 | -282/+282 |
* | | BulletSim: first cut at new linksetCompound shape building. | Robert Adams | 2013-04-29 | 1 | -63/+27 |
* | | BulletSim: fix crash when creating new hull. | Robert Adams | 2013-04-29 | 1 | -13/+14 |
* | | BulletSim: code for creating the avatar capsule shape. | Robert Adams | 2013-04-29 | 1 | -0/+13 |
* | | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 20 | -1050/+290 |
* | | BulletSim: complete BSShape classes. | Robert Adams | 2013-04-29 | 3 | -19/+316 |
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* | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2013-04-24 | 2 | -52/+191 |
* | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 2013-04-24 | 3 | -0/+44 |
* | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 2013-04-23 | 5 | -25/+123 |
* | BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c... | Robert Adams | 2013-04-22 | 1 | -5/+2 |