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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...
Robert Adams
2013-07-23
2
-12
/
+33
*
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
5
-18
/
+121
*
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Robert Adams
2013-07-23
3
-23
/
+64
*
Revert "BulletSim: freshen up the code for constraint based linksets."
Robert Adams
2013-07-22
3
-64
/
+23
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
5
-121
/
+18
*
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
Robert Adams
2013-07-22
2
-33
/
+12
*
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
Robert Adams
2013-07-22
1
-15
/
+2
*
Revert "BulletSim: Add logic to linksets to change physical properties for"
Robert Adams
2013-07-22
3
-59
/
+7
*
BulletSim: Add logic to linksets to change physical properties for
Robert Adams
2013-07-22
3
-7
/
+59
*
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
Robert Adams
2013-07-22
1
-2
/
+15
*
BulletSim: only create vehicle prim actor when vehicles are enabled.
Robert Adams
2013-07-22
2
-12
/
+33
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
5
-18
/
+121
*
BulletSim: freshen up the code for constraint based linksets.
Robert Adams
2013-07-22
3
-23
/
+64
*
BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
2013-07-18
2
-5
/
+20
*
BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
2013-07-17
2
-6
/
+10
*
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
2013-07-09
2
-16
/
+34
*
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
2013-07-08
4
-138
/
+146
*
BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...
Vegaslon
2013-07-07
1
-15
/
+16
*
BulletSim: fix jumping up and down of linksets when center-of-mass
Robert Adams
2013-07-07
1
-6
/
+2
*
BulletSim: rename position and orientation variables to remove the
Robert Adams
2013-07-07
3
-95
/
+71
*
BulletSim: implementation of linkset center-of-mass.
Robert Adams
2013-07-06
5
-29
/
+70
*
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...
Robert Adams
2013-07-06
4
-101
/
+51
*
BulletSim: comments and non-functional changes working toward the center-of-g...
Robert Adams
2013-07-06
4
-20
/
+39
*
BulletSim: non-functional updates. Comments and formatting.
Robert Adams
2013-07-06
4
-43
/
+67
*
BulletSim: add the reset of the last commit for flush log file problems.
Robert Adams
2013-06-30
2
-2
/
+2
*
BulletSim: fix an occasional crash with flushing log files.
Robert Adams
2013-06-30
1
-4
/
+2
*
BulletSim: remove the handle to the vehicle actor and cause routines
Robert Adams
2013-06-30
2
-32
/
+70
*
BulletSim: set linkset type to be prim specific rather than a simulator
Robert Adams
2013-06-30
3
-15
/
+8
*
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
2013-06-30
5
-19
/
+98
*
BulletSim: add inTaintTime parameter to collision cache clear function.
Robert Adams
2013-06-30
1
-3
/
+3
*
BulletSim: move new linear deflection code to own routine.
Robert Adams
2013-06-21
1
-29
/
+35
*
BulletSim: Implementation of Linear Deflection, it is a partial help for the ...
Vegaslon
2013-06-20
1
-5
/
+33
*
BulletSim: rework velocity updating when not colliding and not flying
Robert Adams
2013-06-20
2
-5
/
+42
*
BulletSim: when meshing or asset fetching fails, include position
Robert Adams
2013-06-11
2
-14
/
+30
*
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
4
-34
/
+51
*
BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
2013-06-05
1
-1
/
+1
*
BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
2013-06-05
1
-11
/
+46
*
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
3
-73
/
+209
*
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
2013-05-28
1
-1
/
+4
*
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
2013-05-27
1
-2
/
+2
*
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
2013-05-26
1
-1
/
+1
*
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2013-05-24
2
-1
/
+5
*
BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
2013-05-24
1
-1
/
+4
*
BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
2013-05-23
1
-145
/
+157
*
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2013-05-22
2
-4
/
+7
*
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-22
2
-4
/
+54
*
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
/
+9
*
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2013-05-21
2
-54
/
+4
*
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
/
+54
*
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
/
+167
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