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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
/
+54
*
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
/
+167
*
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
2
-8
/
+12
*
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
/
+5
*
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-13
1
-2
/
+7
*
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
2
-4
/
+32
*
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
2
-1
/
+5
*
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-10
1
-2
/
+6
*
Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
/
+5
*
BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
/
+5
*
BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
/
+7
*
BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
2013-05-06
1
-8
/
+37
*
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
/
+6
*
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
7
-67
/
+47
*
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2013-05-06
2
-191
/
+94
*
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
3
-10
/
+28
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
6
-26
/
+18
*
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
4
-2
/
+99
*
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
4
-24
/
+73
*
BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2013-05-01
2
-10
/
+19
*
BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
2013-05-01
1
-106
/
+40
*
Merge branch 'master' into bulletsim4
Robert Adams
2013-05-01
1
-0
/
+3
|
\
|
*
BulletSim: fix error messages created while an avatar has no initial
Robert Adams
2013-04-30
1
-0
/
+3
*
|
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
5
-17
/
+50
*
|
BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
2013-04-29
2
-32
/
+102
*
|
BulletSim: LinksetCompound work to disable collision for root and
Robert Adams
2013-04-29
1
-14
/
+30
*
|
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
20
-152
/
+152
*
|
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
11
-282
/
+282
*
|
BulletSim: first cut at new linksetCompound shape building.
Robert Adams
2013-04-29
1
-63
/
+27
*
|
BulletSim: fix crash when creating new hull.
Robert Adams
2013-04-29
1
-13
/
+14
*
|
BulletSim: code for creating the avatar capsule shape.
Robert Adams
2013-04-29
1
-0
/
+13
*
|
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
20
-1050
/
+290
*
|
BulletSim: complete BSShape classes.
Robert Adams
2013-04-29
3
-19
/
+316
|
/
*
BulletSim: partial addition of BSShape class code preparing for
Robert Adams
2013-04-24
2
-52
/
+191
*
BulletSim: update DLLs and SOs to they have no dependencies on newer
Robert Adams
2013-04-24
3
-0
/
+44
*
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
2013-04-23
5
-25
/
+123
*
BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...
Robert Adams
2013-04-22
1
-5
/
+2
*
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
2013-04-09
3
-6
/
+18
*
BulletSim: some formatting changes.
Robert Adams
2013-04-09
1
-10
/
+17
*
Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
2013-04-09
1
-0
/
+23
*
BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
2013-04-09
3
-94
/
+183
*
BulletSim: fix problem where large sets of mega-regions weren't registering
Robert Adams
2013-04-09
1
-3
/
+3
*
BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
3
-10
/
+11
*
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
10
-123
/
+137
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
11
-636
/
+1078
*
BulletSim: create axis lock constraint with proper orientation and
Robert Adams
2013-04-02
1
-4
/
+2
*
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
2013-04-01
3
-6
/
+20
*
BulletSim: rearrange mega-region terrain code to make the thread flow
Robert Adams
2013-04-01
1
-15
/
+18
*
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
2013-03-31
1
-1
/
+8
*
BulletSim: not quite functional axis lock code.
Robert Adams
2013-03-31
5
-35
/
+43
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