Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 2011-08-26 | 3 | -129/+228 | |
| | | | | to hulls for physical objects. | |||||
* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 4 | -28/+256 | |
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* | BulletSim: fix problem with not convex hulling large objects by creating ↵ | Mic Bowman | 2011-08-05 | 1 | -3/+5 | |
| | | | | unit meshes and always scaling in Bullet | |||||
* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 4 | -213/+316 | |
| | | | | value tuning | |||||
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 2 | -17/+92 | |
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* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 4 | -98/+151 | |
| | | | | | Fix folding feet by using collision normals. Add constraint specification. | |||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 6 | -0/+3376 | |