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* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-252-6/+31
| | | | opensim-libs). Change BSScene to use new interface.
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-202-2/+4
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* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-252-2/+2
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* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-263-129/+228
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-184-28/+256
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* BulletSim: fix problem with not convex hulling large objects by creating ↵Mic Bowman2011-08-051-3/+5
| | | | unit meshes and always scaling in Bullet
* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-054-213/+316
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-206-0/+3376