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2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams7-44/+78
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams3-63/+71
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams4-52/+57
happen when the taint is invoked can be debugged
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams6-94/+146
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams4-53/+46
terrain
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams4-14/+47
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2-4/+7
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-03BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams3-16/+45
collisions on objects that don't care are not reported up.
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2-6/+27
trying to find a corrupted memory problem. Update DLL and SO.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2-5/+3
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams2-7/+11
to be consistant with parameter data structure
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams6-29/+164
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2-4/+4
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams4-235/+409
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
2012-07-25BulletSim: remove unused, commented out code in BSConstraintRobert Adams1-8/+0
2012-07-25BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵Robert Adams2-301/+301
Only it's hairdresser knows for sure)
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams2-17/+32
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing ↵Robert Adams1-6/+5
forces.
2012-07-25BulletSim: Redo parameter specification so only one place hasRobert Adams1-248/+378
to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person.
2012-07-25BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2-0/+301
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2-18/+83
for more flexibility.
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ↵Robert Adams1-20/+23
is given if not physical.
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add Dispose() code to free up resources and close log files.Robert Adams1-0/+21
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams2-6/+139
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23BulletSim: improve linking to add each link individually rather than ↵Robert Adams1-60/+76
rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams1-1/+2
attempting to fix a mono compile error.
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams4-75/+244
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams2-15/+14
scene into vehicle dynamics code.
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams3-45/+146
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams3-101/+97
Cleaned up code and got rid of compile warnings.
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2-40/+65
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams4-58/+107
the simulator in batches. More comments.
2012-03-26BulletSim: make avatar animations update properly.Robert Adams3-9/+48
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-26BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams1-3/+0
makes mistakes)
2012-03-23BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams1-2/+2
False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23BulletSim: Add new configuration parameters to get and set console commandsRobert Adams1-4/+32
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2-0/+43
OpenSimDefaults.ini and the code.
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams3-15/+11
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2-17/+17
friction and restitution runtime settable parameters.
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2-3/+9
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-23BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2-7/+16
2012-03-23BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams3-15/+11
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-21BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2-17/+17
friction and restitution runtime settable parameters.
2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2-3/+9
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-21BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2-7/+16