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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-12-20
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
1
-26
/
+43
2012-12-20
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2
-32
/
+66
2012-12-20
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
1
-51
/
+91
2012-12-18
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
1
-18
/
+15
2012-12-18
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
1
-6
/
+38
2012-12-18
BulletSim: comments and TODO list update
Robert Adams
2
-3
/
+9
2012-12-17
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
3
-14
/
+2
2012-12-17
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
4
-29
/
+32
2012-12-16
BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
1
-2
/
+5
2012-12-16
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
6
-36
/
+65
2012-12-16
BulletSim: add even more to the TODO list.
Robert Adams
1
-4
/
+27
2012-12-16
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
1
-2
/
+10
2012-12-16
BulletSim: refactor to combine common terrain height testing code. Add functi...
Robert Adams
1
-38
/
+48
2012-12-16
BulletSim: remove some errors on shutdown by moving terrain destruction until...
Robert Adams
2
-3
/
+16
2012-12-16
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
5
-45
/
+31
2012-12-13
BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2
-10
/
+9
2012-12-13
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
3
-79
/
+88
2012-12-13
BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
1
-282
/
+282
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
7
-205
/
+308
2012-12-13
BulletSim: remove extra linkset rebuilds.
Robert Adams
1
-18
/
+36
2012-12-12
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
4
-24
/
+27
2012-12-12
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2
-33
/
+49
2012-12-12
BulletSim: updates and rearrangement of the TODO list.
Robert Adams
1
-14
/
+33
2012-12-12
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
1
-0
/
+11
2012-12-11
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
1
-4
/
+4
2012-12-11
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2
-21
/
+42
2012-12-11
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
3
-20
/
+45
2012-12-11
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
1
-2
/
+2
2012-12-11
BulletSim: add ini file and command line parameters to control
Robert Adams
4
-8
/
+22
2012-12-11
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
1
-1
/
+8
2012-12-10
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2
-5
/
+7
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
12
-38
/
+155
2012-12-09
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
1
-3
/
+6
2012-12-09
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2
-5
/
+17
2012-12-08
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2
-11
/
+24
2012-12-08
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
1
-6
/
+9
2012-12-08
BulletSim: update comments and add more to TODO list.
Robert Adams
2
-4
/
+10
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2
-83
/
+130
2012-12-06
BulletSim: update and add to the TODO list.
Robert Adams
1
-31
/
+56
2012-12-06
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
1
-27
/
+34
2012-12-06
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
1
-3
/
+1
2012-12-06
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
1
-191
/
+185
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2
-20
/
+38
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
7
-80
/
+95
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
4
-111
/
+115
2012-12-03
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2
-3
/
+22
2012-12-03
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
1
-0
/
+112
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2
-17
/
+17
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