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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-07-23
BulletSim: add Dispose() code to free up resources and close log files.
Robert Adams
1
-0
/
+21
2012-07-23
BulletSim: add all the new functions to BulletSimAPI.
Robert Adams
2
-6
/
+139
2012-07-23
BulletSim: improve linking to add each link individually rather than rebuildi...
Robert Adams
1
-60
/
+76
2012-07-20
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...
Robert Adams
1
-1
/
+2
2012-07-20
BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
4
-75
/
+244
2012-07-20
BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
2
-15
/
+14
2012-07-20
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
3
-45
/
+146
2012-07-20
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
3
-101
/
+97
2012-07-20
BulletSim: Add detailed and voluminous debug logging that is enabled
Robert Adams
2
-40
/
+65
2012-07-06
Clean up collision reporting code so they are properly passed to
Robert Adams
4
-58
/
+107
2012-03-26
BulletSim: make avatar animations update properly.
Robert Adams
3
-9
/
+48
2012-03-26
BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...
Robert Adams
1
-3
/
+0
2012-03-23
BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...
Robert Adams
1
-2
/
+2
2012-03-23
BulletSim: Add new configuration parameters to get and set console commands
Robert Adams
1
-4
/
+32
2012-03-23
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...
Robert Adams
2
-0
/
+43
2012-03-23
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
3
-15
/
+11
2012-03-23
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2
-17
/
+17
2012-03-23
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2
-3
/
+9
2012-03-23
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2012-03-23
BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2
-7
/
+16
2012-03-23
BulletSim: Update list of TODO tasks
Robert Adams
1
-0
/
+13
2012-03-22
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
3
-15
/
+11
2012-03-21
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2
-17
/
+17
2012-03-21
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2
-3
/
+9
2012-03-21
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2012-03-21
BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2
-7
/
+16
2012-03-21
BulletSim: Update list of TODO tasks
Robert Adams
1
-0
/
+13
2012-02-21
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-01-25
Update BulletSim.dll with some interface changes and tuning (see opensim-libs...
Robert Adams
2
-6
/
+31
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2
-2
/
+4
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2
-2
/
+4
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-08-29
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2
-15
/
+23
2011-08-26
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
3
-129
/
+228
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
4
-28
/
+256
2011-08-05
BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
1
-3
/
+5
2011-08-05
BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
4
-213
/
+316
2011-07-22
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2
-17
/
+92
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
4
-98
/
+151
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Dan Lake
4
-98
/
+151
2011-06-20
BulletSim initial checkin
Robert Adams
6
-0
/
+3376
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