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2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams11-188/+323
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams4-15/+23
2012-10-23BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams1-3/+3
2012-10-22BulletSim: remove chatty debug message.Robert Adams2-2/+2
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams8-35/+51
2012-10-22BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2-2/+8
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams8-36/+36
2012-10-22BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams1-2/+1
2012-10-22BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams3-319/+434
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams4-165/+240
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams6-35/+43
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams6-52/+57
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams5-161/+138
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams3-11/+6
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams6-93/+250
2012-10-12BulletSim: only use native sphere shape if it is a sphere.Robert Adams1-1/+2
2012-10-11BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams1-1/+1
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2-14/+2
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams3-11/+16
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2-11/+8
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams7-52/+74
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams7-29/+100
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams8-102/+132
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2-14/+14
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams3-5/+64
2012-10-02BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams1-4/+6
2012-10-02BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams1-10/+8
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams1-39/+57
2012-10-02BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams3-22/+104
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams3-14/+7
2012-09-28BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2-16/+16
2012-09-27BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams3-80/+93
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams7-116/+231
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams10-276/+275
2012-09-27BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams1-374/+0
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams9-94/+182
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams4-52/+56
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams7-191/+265
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams11-270/+482
2012-09-27BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams1-1/+9
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams5-130/+675
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams5-39/+192
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams5-117/+113
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams7-416/+361
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-1/+1
2012-09-15BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams1-1/+3