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2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2-2/+2
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams2-15/+23
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams3-129/+228
to hulls for physical objects.
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams4-28/+256
2011-08-05BulletSim: fix problem with not convex hulling large objects by creating ↵Mic Bowman1-3/+5
unit meshes and always scaling in Bullet
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams4-213/+316
value tuning
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2-17/+92
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams4-98/+151
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake4-98/+151
Fix folding feet by using collision normals. Add constraint specification.
2011-06-20BulletSim initial checkinRobert Adams6-0/+3376