| Commit message (Expand) | Author | Files | Lines |
2012-07-25 | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2 | -18/+83 |
2012-07-23 | BulletSim: change how prim mass is saved so it is always calculated but zero ... | Robert Adams | 1 | -20/+23 |
2012-07-23 | BulletSim: small optimizations for link and unlink code | Robert Adams | 1 | -12/+8 |
2012-07-23 | BulletSim: add Dispose() code to free up resources and close log files. | Robert Adams | 1 | -0/+21 |
2012-07-23 | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2 | -6/+139 |
2012-07-23 | BulletSim: improve linking to add each link individually rather than rebuildi... | Robert Adams | 1 | -60/+76 |
2012-07-20 | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti... | Robert Adams | 1 | -1/+2 |
2012-07-20 | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 4 | -75/+244 |
2012-07-20 | BulletSim: fix compile errors from last commit. Clean up passing of physics s... | Robert Adams | 2 | -15/+14 |
2012-07-20 | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 3 | -45/+146 |
2012-07-20 | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 3 | -101/+97 |
2012-07-20 | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 2 | -40/+65 |
2012-07-06 | Clean up collision reporting code so they are properly passed to | Robert Adams | 4 | -58/+107 |
2012-03-26 | BulletSim: make avatar animations update properly. | Robert Adams | 3 | -9/+48 |
2012-03-26 | BulletSim: fix typo introducted by previous checkins (git merge sometimes mak... | Robert Adams | 1 | -3/+0 |
2012-03-23 | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F... | Robert Adams | 1 | -2/+2 |
2012-03-23 | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 1 | -4/+32 |
2012-03-23 | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim... | Robert Adams | 2 | -0/+43 |
2012-03-23 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 3 | -15/+11 |
2012-03-23 | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2 | -17/+17 |
2012-03-23 | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2 | -3/+9 |
2012-03-23 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 |
2012-03-23 | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2 | -7/+16 |
2012-03-23 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 |
2012-03-22 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 3 | -15/+11 |
2012-03-21 | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2 | -17/+17 |
2012-03-21 | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2 | -3/+9 |
2012-03-21 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 |
2012-03-21 | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2 | -7/+16 |
2012-03-21 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 |
2012-02-21 | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-01-25 | Update BulletSim.dll with some interface changes and tuning (see opensim-libs... | Robert Adams | 2 | -6/+31 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2 | -2/+4 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2 | -2/+4 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2011-08-29 | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2 | -15/+23 |
2011-08-26 | BulletSim: add mesh representation. Use meshes for static objects and switch ... | Robert Adams | 3 | -129/+228 |
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 4 | -28/+256 |
2011-08-05 | BulletSim: fix problem with not convex hulling large objects by creating unit... | Mic Bowman | 1 | -3/+5 |
2011-08-05 | BulletSim: Parameters settable from ini file. Linksets. Physical property val... | Robert Adams | 4 | -213/+316 |
2011-07-22 | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2 | -17/+92 |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 4 | -98/+151 |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Dan Lake | 4 | -98/+151 |
2011-06-20 | BulletSim initial checkin | Robert Adams | 6 | -0/+3376 |