| Commit message (Expand) | Author | Files | Lines |
2012-12-12 | BulletSim: fix problem of avatar's floating off the ground after unsitting. R... | Robert Adams | 4 | -24/+27 |
2012-12-12 | BulletSim: non-functional commenting and reorganization of material attribute... | Robert Adams | 2 | -33/+49 |
2012-12-12 | BulletSim: updates and rearrangement of the TODO list. | Robert Adams | 1 | -14/+33 |
2012-12-12 | BulletSim: do not return the current velocity for targetVelocity. | Robert Adams | 1 | -0/+11 |
2012-12-11 | BulletSim: fix crash caused by the creation of a linkset child that is under ... | Robert Adams | 1 | -4/+4 |
2012-12-11 | BulletSim: protect character property setting to remove crash from taints set... | Robert Adams | 2 | -21/+42 |
2012-12-11 | BulletSim: protect prim property setting to remove crash from taints setting ... | Robert Adams | 3 | -20/+45 |
2012-12-11 | BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th... | Robert Adams | 1 | -2/+2 |
2012-12-11 | BulletSim: add ini file and command line parameters to control | Robert Adams | 4 | -8/+22 |
2012-12-11 | BulletSim: set mass for single prim linksets when going physical. This fixes ... | Robert Adams | 1 | -1/+8 |
2012-12-10 | BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy... | Robert Adams | 2 | -5/+7 |
2012-12-10 | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 12 | -38/+155 |
2012-12-09 | BulletSim: some comments about rebuilding linksets (having to recompute and r... | Robert Adams | 1 | -3/+6 |
2012-12-09 | BulletSim: adjust friction and restitution based on material type. | Robert Adams | 2 | -5/+17 |
2012-12-08 | BulletSim: set material properties for static objects. Move Linkset.MakeStati... | Robert Adams | 2 | -11/+24 |
2012-12-08 | BulletSim: fix small problem with setting size/scale of native shapes which c... | Robert Adams | 1 | -6/+9 |
2012-12-08 | BulletSim: update comments and add more to TODO list. | Robert Adams | 2 | -4/+10 |
2012-12-06 | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, | Robert Adams | 2 | -83/+130 |
2012-12-06 | BulletSim: update and add to the TODO list. | Robert Adams | 1 | -31/+56 |
2012-12-06 | BulletSim: add detail logging detail flag so I don't have to comment and unco... | Robert Adams | 1 | -27/+34 |
2012-12-06 | BulletSim: only check position sanity if the prim is physical -- the user can... | Robert Adams | 1 | -3/+1 |
2012-12-06 | BulletSim: add values for material friction and restitution. Fix line endings... | Robert Adams | 1 | -191/+185 |
2012-12-06 | BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle... | Robert Adams | 1 | -14/+28 |
2012-12-06 | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f... | Robert Adams | 2 | -20/+38 |
2012-12-03 | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 7 | -80/+95 |
2012-12-03 | BulletSim: rework angular corrections to remove any hybrid code and compute a... | Robert Adams | 4 | -111/+115 |
2012-12-03 | BulletSim: add stubs for generalization of preStep actions. Will eventually r... | Robert Adams | 2 | -3/+22 |
2012-12-03 | BulletSim: begin tracking a TODO list. There just are so many things to remem... | Robert Adams | 1 | -0/+112 |
2012-12-03 | BulletSim: revert angular vertical attraction from motor to code. The motor c... | Robert Adams | 1 | -47/+19 |
2012-12-03 | BulletSim: format vehicle detail logging messages so vehicle changs are group... | Robert Adams | 2 | -17/+17 |
2012-12-03 | BulletSim: localize vehicle property setting so the vehicle prim is only upda... | Robert Adams | 1 | -33/+128 |
2012-12-01 | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB... | Robert Adams | 4 | -10/+15 |
2012-11-29 | BulletSim: remove time scaling of computed vehicle absolute velocity since Bu... | Robert Adams | 3 | -48/+73 |
2012-11-29 | BulletSim: add copyright header where it is missing. Remove some unnecessary ... | Robert Adams | 2 | -3/+31 |
2012-11-29 | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... | Robert Adams | 1 | -4/+3 |
2012-11-29 | BulletSim: reverse direction of hover correction. Removes problem with vehicl... | Robert Adams | 1 | -8/+8 |
2012-11-28 | BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B... | Robert Adams | 1 | -3/+15 |
2012-11-28 | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 7 | -22/+63 |
2012-11-27 | BulletSim: reorganize linear movement routine into separate subroutines enabl... | Robert Adams | 1 | -58/+79 |
2012-11-27 | BulletSim: fix terrain mesh generation for problem with regions that have une... | Robert Adams | 1 | -6/+16 |
2012-11-27 | BulletSim: reorganize angular movement routine into separate subroutines enab... | Robert Adams | 1 | -95/+114 |
2012-11-27 | BulletSim: implementation of vertical attraction motor. | Robert Adams | 1 | -41/+62 |
2012-11-27 | BulletSim: add 'infinite' timescale that does not reduce motor target or fric... | Robert Adams | 1 | -10/+27 |
2012-11-26 | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 4 | -59/+26 |
2012-11-25 | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa... | Robert Adams | 1 | -60/+64 |
2012-11-25 | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t... | Robert Adams | 1 | -2/+2 |
2012-11-25 | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U... | Robert Adams | 1 | -89/+40 |
2012-11-25 | BulletSim: add ToString override to BSVMotor. | Robert Adams | 1 | -1/+6 |
2012-11-25 | BulletSim: add BSVMotor as BSDynamics linear motor. | Robert Adams | 2 | -27/+74 |
2012-11-25 | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ... | Robert Adams | 2 | -18/+17 |