| Commit message (Expand) | Author | Files | Lines |
2013-01-29 | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 3 | -15/+50 |
2013-01-28 | BulletSim: enable angular vertical attraction. | Robert Adams | 2 | -3/+3 |
2013-01-28 | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 5 | -79/+150 |
2013-01-28 | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 3 | -96/+118 |
2013-01-28 | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... | Robert Adams | 1 | -14/+14 |
2013-01-28 | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 1 | -2/+2 |
2013-01-27 | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2 | -32/+23 |
2013-01-27 | BulletSim: reinstate the supression of rotational velocity for vehicles | Robert Adams | 1 | -1/+1 |
2013-01-27 | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 3 | -0/+193 |
2013-01-27 | BulletSim: disable center-of-mass computation because it does not work yet | Robert Adams | 1 | -1/+1 |
2013-01-27 | BulletSim: fix compile error from last commit | Robert Adams | 1 | -2/+2 |
2013-01-27 | BulletSim: parameterize the value for gravity reduction for ground vehicles o... | Robert Adams | 3 | -11/+18 |
2013-01-27 | BulletSim: first attempt at reporting top colliders | Robert Adams | 5 | -11/+43 |
2013-01-27 | BulletSim: parameterize several vehicle debugging values: physical linear and... | Robert Adams | 3 | -9/+57 |
2013-01-27 | BulletSim: finish the post step event for physical object actions. Modify veh... | Robert Adams | 3 | -13/+73 |
2013-01-25 | * This adds llVolumeDetect functionality to the C# implementation of BulletSim. | teravus | 1 | -86/+116 |
2013-01-24 | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 1 | -0/+11 |
2013-01-24 | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 1 | -3/+1 |
2013-01-24 | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 1 | -3/+3 |
2013-01-24 | BulletSim: zero motion on an object that we pop up because it is | Robert Adams | 1 | -1/+7 |
2013-01-24 | BulletSim: remove exception that can happen when setting physics parameters f... | Robert Adams | 1 | -2/+2 |
2013-01-24 | * Added in the manifold point dept on collision desc. In BulletSim engine Bul... | teravus | 1 | -5/+64 |
2013-01-24 | * Repairs the Object updates, Collision updates, and Child Prim methods makin... | teravus | 1 | -164/+282 |
2013-01-23 | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2 | -2/+4 |
2013-01-23 | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2 | -36/+34 |
2013-01-23 | BulletSim: small change to center-of-mass computation left out last commit | Robert Adams | 1 | -3/+8 |
2013-01-23 | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 4 | -29/+9 |
2013-01-23 | BulletSim: working on COM | Robert Adams | 4 | -7/+36 |
2013-01-23 | BulletSim: fix build break introduced by previous commit | Robert Adams | 1 | -5/+0 |
2013-01-23 | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 3 | -33/+2 |
2013-01-21 | BulletSim: Tweeks to vehicle motion. | Robert Adams | 3 | -15/+11 |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 8 | -46/+112 |
2013-01-21 | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 3 | -8/+5 |
2013-01-20 | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 5 | -91/+153 |
2013-01-20 | BulletSim: fix problem of avatar sliding very slowly occasionally after stopp... | Robert Adams | 1 | -34/+41 |
2013-01-20 | BulletSim: small fix making sure terrain height is calculated | Robert Adams | 1 | -1/+3 |
2013-01-20 | BulletSim: modify motors to return correction rather than current value | Robert Adams | 5 | -38/+36 |
2013-01-20 | This updates prebuild to remove BulletSimN, implements the BulletSim API in B... | teravus | 1 | -262/+623 |
2013-01-18 | BulletSim: reduce jitter in avatar velocity when walking or flying. | Robert Adams | 2 | -2/+9 |
2013-01-18 | BulletSim: add logic to turn off pre-step actions when object goes | Robert Adams | 1 | -0/+21 |
2013-01-17 | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 5 | -24/+31 |
2013-01-15 | BulletSim: add the editting children in linkset going phantom bug to TODO list. | Robert Adams | 1 | -0/+2 |
2013-01-15 | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 5 | -28/+30 |
2013-01-15 | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 4 | -17/+51 |
2013-01-15 | BulletSim: reduce maximum force a script can apply (like in llApplyImpulse) | Robert Adams | 1 | -3/+3 |
2013-01-15 | BulletSim: tweeks to improve hover. | Robert Adams | 1 | -5/+21 |
2013-01-15 | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2 | -10/+29 |
2013-01-15 | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 1 | -1/+14 |
2013-01-15 | BulletSim: by default, turn on continuious collision detection (CCD) | Robert Adams | 1 | -3/+3 |
2013-01-14 | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 5 | -18/+36 |