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2013-07-07BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon1-15/+16
2013-07-07BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams1-6/+2
2013-07-07BulletSim: rename position and orientation variables to remove theRobert Adams3-95/+71
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams5-29/+70
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams4-101/+51
2013-07-06BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams4-20/+39
2013-07-06BulletSim: non-functional updates. Comments and formatting.Robert Adams4-43/+67
2013-06-30BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2-2/+2
2013-06-30BulletSim: fix an occasional crash with flushing log files.Robert Adams1-4/+2
2013-06-30BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2-32/+70
2013-06-30BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams3-15/+8
2013-06-30BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams5-19/+98
2013-06-30BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams1-3/+3
2013-06-21BulletSim: move new linear deflection code to own routine.Robert Adams1-29/+35
2013-06-20BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon1-5/+33
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2-5/+42
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams2-14/+30
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams4-34/+51
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
2013-06-05BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams1-11/+46
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams3-73/+209
2013-05-28BulletSim: don't zero motion when changing vehicle type.Robert Adams1-1/+4
2013-05-27BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams1-2/+2
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams1-1/+1
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2-1/+5
2013-05-24BulletSim: properly set mesh hash key in use tracking structure.Robert Adams1-1/+4
2013-05-23BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams1-145/+157
2013-05-22BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2-4/+7
2013-05-22BulletSim: add code to experimentally use asset hull data.Robert Adams2-4/+54
2013-05-22BulletSim: fix problem with walking up stairs that are orientedRobert Adams1-2/+9
2013-05-21Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2-54/+4
2013-05-21BulletSim: add code to experimentally use asset hull data.Robert Adams2-4/+54
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams7-14/+167
2013-05-17BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2-8/+12
2013-05-14BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon1-2/+5
2013-05-13BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams1-2/+7
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2-4/+32
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2-1/+5
2013-05-10BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams1-2/+6
2013-05-07Bulletsim: and the rotational friction.Vegaslon1-3/+5
2013-05-07BulletSim: Another way to create vehicle framed friction.Vegaslon1-3/+5
2013-05-06BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams1-7/+7
2013-05-06BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams1-8/+37
2013-05-06BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams1-6/+6
2013-05-06BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams7-67/+47
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams2-191/+94
2013-05-06BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams3-10/+28
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams6-26/+18
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams4-2/+99
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams4-24/+73