| Commit message (Expand) | Author | Age | Files | Lines |
* | Eliminated several warnings | Oren Hurvitz | 2015-07-31 | 1 | -1/+0 |
* | BulletSim: make computation of hole cut in hull tester explicit | Robert Adams | 2015-01-07 | 1 | -1/+1 |
* | BulletSim: comment out the reference to BSShapeHull in BulletSim tests | Robert Adams | 2015-01-04 | 1 | -2/+2 |
* | BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. | Robert Adams | 2015-01-04 | 1 | -2/+4 |
* | BulletSim: remove compile reference error trying to figure out why mono compi... | Robert Adams | 2014-12-31 | 1 | -2/+2 |
* | BulletSim: add the beginnings of hull creation unit testing. | Robert Adams | 2014-12-31 | 2 | -7/+216 |
* | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e... | Robert Adams | 2013-07-23 | 1 | -1/+1 |
* | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 1 | -1/+1 |
* | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 1 | -1/+1 |
* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 1 | -1/+3 |
* | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 1 | -14/+18 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -6/+6 |
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 2 | -14/+45 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 2 | -56/+127 |
* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 1 | -81/+87 |
* | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 3 | -0/+193 |