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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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BulletSimTODO.txt
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Author
Age
Files
Lines
*
BulletSim: non-functional updates. Comments and formatting.
Robert Adams
2013-07-06
1
-32
/
+43
*
BulletSim: when meshing or asset fetching fails, include position
Robert Adams
2013-06-11
1
-0
/
+4
*
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
1
-21
/
+23
*
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
1
-8
/
+6
*
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
1
-0
/
+3
*
BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
2013-04-29
1
-0
/
+9
*
BulletSim: complete BSShape classes.
Robert Adams
2013-04-29
1
-2
/
+4
*
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
2013-04-23
1
-0
/
+3
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
1
-1
/
+2
*
BulletSim: more things into the TODO list.
Robert Adams
2013-03-01
1
-1
/
+6
*
BulletSim: fix crash around race condition when a mesh asset cannot
Robert Adams
2013-02-26
1
-7
/
+11
*
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
1
-10
/
+12
*
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
1
-0
/
+2
*
BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
1
-0
/
+3
*
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
1
-0
/
+1
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
1
-0
/
+4
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
1
-19
/
+11
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
1
-0
/
+4
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
1
-2
/
+7
*
BulletSim: working on COM
Robert Adams
2013-01-23
1
-0
/
+2
*
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
2013-01-21
1
-12
/
+16
*
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
2013-01-21
1
-0
/
+2
*
BulletSim: modify motors to return correction rather than current value
Robert Adams
2013-01-20
1
-0
/
+3
*
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
1
-1
/
+5
*
BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
2013-01-15
1
-0
/
+2
*
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-12
/
+12
*
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-0
/
+17
*
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-0
/
+2
*
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
1
-27
/
+31
*
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
1
-2
/
+2
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
1
-0
/
+2
*
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
1
-3
/
+9
*
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
1
-8
/
+12
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
1
-1
/
+9
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-1
/
+6
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
1
-0
/
+4
*
BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
1
-0
/
+1
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
1
-1
/
+2
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
1
-8
/
+16
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
1
-0
/
+1
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
1
-0
/
+4
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
1
-1
/
+2
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
1
-0
/
+7
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
1
-2
/
+13
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
1
-0
/
+3
*
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
1
-7
/
+9
*
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
1
-11
/
+22
*
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
1
-1
/
+2
*
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
1
-1
/
+1
*
BulletSim: add even more to the TODO list.
Robert Adams
2012-12-16
1
-4
/
+27
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