| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: non-functional updates. Comments and formatting. | Robert Adams | 2013-07-06 | 1 | -32/+43 |
* | BulletSim: when meshing or asset fetching fails, include position | Robert Adams | 2013-06-11 | 1 | -0/+4 |
* | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 2013-06-10 | 1 | -21/+23 |
* | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 2013-05-17 | 1 | -8/+6 |
* | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 2013-04-30 | 1 | -0/+3 |
* | BulletSim: Add non-static BSShape.GetReference for getting another reference | Robert Adams | 2013-04-29 | 1 | -0/+9 |
* | BulletSim: complete BSShape classes. | Robert Adams | 2013-04-29 | 1 | -2/+4 |
* | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 2013-04-23 | 1 | -0/+3 |
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -1/+2 |
* | BulletSim: more things into the TODO list. | Robert Adams | 2013-03-01 | 1 | -1/+6 |
* | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 2013-02-26 | 1 | -7/+11 |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 1 | -10/+12 |
* | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 1 | -0/+2 |
* | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 2013-02-05 | 1 | -0/+3 |
* | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 2013-02-01 | 1 | -0/+1 |
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 1 | -0/+4 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 1 | -19/+11 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -0/+4 |
* | BulletSim: parameterize several vehicle debugging values: physical linear and... | Robert Adams | 2013-01-27 | 1 | -2/+7 |
* | BulletSim: working on COM | Robert Adams | 2013-01-23 | 1 | -0/+2 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -12/+16 |
* | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 2013-01-21 | 1 | -0/+2 |
* | BulletSim: modify motors to return correction rather than current value | Robert Adams | 2013-01-20 | 1 | -0/+3 |
* | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 2013-01-17 | 1 | -1/+5 |
* | BulletSim: add the editting children in linkset going phantom bug to TODO list. | Robert Adams | 2013-01-15 | 1 | -0/+2 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 1 | -12/+12 |
* | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 2013-01-15 | 1 | -0/+17 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -0/+2 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 1 | -27/+31 |
* | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 1 | -2/+2 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 1 | -0/+2 |
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 1 | -3/+9 |
* | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2013-01-04 | 1 | -8/+12 |
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -1/+9 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -1/+6 |
* | BulletSim: change physical data structures to classes. Add default | Robert Adams | 2012-12-31 | 1 | -0/+4 |
* | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 2012-12-27 | 1 | -0/+1 |
* | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 2012-12-27 | 1 | -1/+2 |
* | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 2012-12-27 | 1 | -8/+16 |
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 2012-12-27 | 1 | -0/+1 |
* | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 2012-12-26 | 1 | -0/+4 |
* | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 2012-12-25 | 1 | -1/+2 |
* | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 2012-12-24 | 1 | -0/+7 |
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 1 | -2/+13 |
* | BulletSim: modify avatar motor code to make falling movement better. Clean up... | Robert Adams | 2012-12-22 | 1 | -0/+3 |
* | BulletSim: begin movement of parameters from pinned memory block to variables... | Robert Adams | 2012-12-21 | 1 | -7/+9 |
* | BulletSim: angularMotorUp working again (seems a little slow as it takes long... | Robert Adams | 2012-12-20 | 1 | -11/+22 |
* | BulletSim: comments and TODO list update | Robert Adams | 2012-12-18 | 1 | -1/+2 |
* | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 2012-12-17 | 1 | -1/+1 |
* | BulletSim: add even more to the TODO list. | Robert Adams | 2012-12-16 | 1 | -4/+27 |