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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt (unfollow)
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2013-01-23BulletSim: working on COMRobert Adams1-0/+2
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-12/+16
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams1-0/+2
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-0/+3
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-1/+5
2013-01-15BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams1-0/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-12/+12
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams1-0/+17
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-0/+2
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-27/+31
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams1-2/+2
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-0/+2
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams1-3/+9
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams1-8/+12
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-1/+9
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-1/+6
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams1-0/+4
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams1-0/+1
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams1-1/+2
2012-12-27BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams1-8/+16
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams1-0/+1
2012-12-26BulletSim: scale the force for external AddForce by the simulationRobert Adams1-0/+4
2012-12-25BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams1-1/+2
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-0/+7
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams1-2/+13
2012-12-22BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams1-0/+3
2012-12-21BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams1-7/+9
2012-12-20BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams1-11/+22
2012-12-18BulletSim: comments and TODO list updateRobert Adams1-1/+2
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams1-1/+1
2012-12-16BulletSim: add even more to the TODO list.Robert Adams1-4/+27
2012-12-16BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams1-0/+3
2012-12-13BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams1-2/+5
2012-12-12BulletSim: updates and rearrangement of the TODO list.Robert Adams1-14/+33
2012-12-11BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams1-2/+7
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-2/+5
2012-12-08BulletSim: update comments and add more to TODO list.Robert Adams1-1/+7
2012-12-06BulletSim: update and add to the TODO list.Robert Adams1-31/+56
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams1-0/+1
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams1-1/+5
2012-12-03BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams1-0/+112