| Commit message (Expand) | Author | Files | Lines |
2013-04-30 | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 1 | -0/+3 |
2013-04-29 | BulletSim: Add non-static BSShape.GetReference for getting another reference | Robert Adams | 1 | -0/+9 |
2013-04-29 | BulletSim: complete BSShape classes. | Robert Adams | 1 | -2/+4 |
2013-04-23 | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 1 | -0/+3 |
2013-04-08 | BulletSim: complete movement of physical object action code out of the | Robert Adams | 1 | -1/+2 |
2013-03-01 | BulletSim: more things into the TODO list. | Robert Adams | 1 | -1/+6 |
2013-02-26 | BulletSim: fix crash around race condition when a mesh asset cannot | Robert Adams | 1 | -7/+11 |
2013-02-21 | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 1 | -10/+12 |
2013-02-05 | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 1 | -0/+2 |
2013-02-05 | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 1 | -0/+3 |
2013-02-01 | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 1 | -0/+1 |
2013-01-31 | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 1 | -0/+4 |
2013-01-31 | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 1 | -19/+11 |
2013-01-27 | BulletSim: first attempt at reporting top colliders | Robert Adams | 1 | -0/+4 |
2013-01-27 | BulletSim: parameterize several vehicle debugging values: physical linear and... | Robert Adams | 1 | -2/+7 |
2013-01-23 | BulletSim: working on COM | Robert Adams | 1 | -0/+2 |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 1 | -12/+16 |
2013-01-21 | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 1 | -0/+2 |
2013-01-20 | BulletSim: modify motors to return correction rather than current value | Robert Adams | 1 | -0/+3 |
2013-01-17 | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 1 | -1/+5 |
2013-01-15 | BulletSim: add the editting children in linkset going phantom bug to TODO list. | Robert Adams | 1 | -0/+2 |
2013-01-15 | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 1 | -12/+12 |
2013-01-15 | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 1 | -0/+17 |
2013-01-11 | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 1 | -0/+2 |
2013-01-11 | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 1 | -27/+31 |
2013-01-08 | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 1 | -2/+2 |
2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 1 | -0/+2 |
2013-01-06 | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 1 | -3/+9 |
2013-01-04 | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 1 | -8/+12 |
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 1 | -1/+9 |
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 1 | -1/+6 |
2012-12-31 | BulletSim: change physical data structures to classes. Add default | Robert Adams | 1 | -0/+4 |
2012-12-27 | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 1 | -0/+1 |
2012-12-27 | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 1 | -1/+2 |
2012-12-27 | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 1 | -8/+16 |
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 1 | -0/+1 |
2012-12-26 | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 1 | -0/+4 |
2012-12-25 | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 1 | -1/+2 |
2012-12-24 | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 1 | -0/+7 |
2012-12-24 | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 1 | -2/+13 |
2012-12-22 | BulletSim: modify avatar motor code to make falling movement better. Clean up... | Robert Adams | 1 | -0/+3 |
2012-12-21 | BulletSim: begin movement of parameters from pinned memory block to variables... | Robert Adams | 1 | -7/+9 |
2012-12-20 | BulletSim: angularMotorUp working again (seems a little slow as it takes long... | Robert Adams | 1 | -11/+22 |
2012-12-18 | BulletSim: comments and TODO list update | Robert Adams | 1 | -1/+2 |
2012-12-17 | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 1 | -1/+1 |
2012-12-16 | BulletSim: add even more to the TODO list. | Robert Adams | 1 | -4/+27 |
2012-12-16 | BulletSim: rip out old code for linkset child position fetching. BulletSim do... | Robert Adams | 1 | -0/+3 |
2012-12-13 | BulletSim: Add more to the TODO list. Clean up and improve some comments. | Robert Adams | 1 | -2/+5 |
2012-12-12 | BulletSim: updates and rearrangement of the TODO list. | Robert Adams | 1 | -14/+33 |
2012-12-11 | BulletSim: protect prim property setting to remove crash from taints setting ... | Robert Adams | 1 | -2/+7 |