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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSimData.cs
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2016-11-03
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
1
-263
/
+0
2013-01-01
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
1
-56
/
+30
2012-12-31
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
1
-3
/
+1
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
1
-4
/
+4
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-2
/
+2
2012-12-31
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
1
-2
/
+29
2012-12-31
BulletSim: change physical data structures to classes. Add default
Robert Adams
1
-5
/
+10
2012-12-27
BulletSim: correct collision mask definition for linkset children.
Robert Adams
1
-23
/
+4
2012-12-24
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
1
-2
/
+2
2012-12-13
BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
1
-8
/
+4
2012-12-13
BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
1
-282
/
+282
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
1
-0
/
+282