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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs (follow)
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-261-10/+21
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-4/+16
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-4/+40
| | | | value tuning
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-3/+15
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+186