Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: change boolean parameters in the shape data from int's to float's ↵ | Robert Adams | 2012-07-31 | 1 | -5/+5 |
| | | | | to be consistant with parameter data structure | ||||
* | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 2012-07-31 | 1 | -8/+37 |
| | | | | | | Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked. | ||||
* | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 2012-07-26 | 1 | -1/+1 |
| | | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object. | ||||
* | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2012-07-25 | 1 | -2/+46 |
| | | | | for more flexibility. | ||||
* | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2012-07-23 | 1 | -4/+128 |
| | | | | Modify ZeroMotion() to not make tainting calls and to use new API calls. | ||||
* | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 2012-07-20 | 1 | -0/+51 |
| | | | | | | | | Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work! | ||||
* | BulletSim: add a bunch of internal Bullet configuration parameters to ↵ | Robert Adams | 2012-03-23 | 1 | -0/+9 |
| | | | | OpenSimDefaults.ini and the code. | ||||
* | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-23 | 1 | -4/+6 |
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* | Update BulletSim.dll with some interface changes and tuning (see ↵ | Robert Adams | 2012-01-25 | 1 | -0/+4 |
| | | | | opensim-libs). Change BSScene to use new interface. | ||||
* | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 2011-08-26 | 1 | -10/+21 |
| | | | | to hulls for physical objects. | ||||
* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 1 | -4/+16 |
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* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 1 | -4/+40 |
| | | | | value tuning | ||||
* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 1 | -3/+15 |
| | | | | | Fix folding feet by using collision normals. Add constraint specification. | ||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 1 | -0/+186 |