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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs (follow)
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* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-4/+4
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-778/+169
* BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-291-1/+1
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-1/+3
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-271-12/+12
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-0/+392
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-33/+35
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-176/+7
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-0/+23
* BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-061-0/+1
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-32/+32
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-011-2/+5
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-261-1/+1
* BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-5/+5
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+2
* BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-211-0/+1
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-211-3/+3
* BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-211-2/+2
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-1/+1
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-211-11/+13
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-18/+19
* BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams2012-11-181-134/+0
* BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams2012-11-061-0/+9
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-1/+1
* BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-031-0/+1
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-4/+11
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-0/+1
* BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
* BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-031-2/+2
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-1/+1
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-1/+1
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-2/+9
* BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-111-12/+0
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-2/+1
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-0/+2
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-2/+12
* BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-021-1/+1
* BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-021-7/+1
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-271-4/+17
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-2/+2
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-4/+4
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-26/+52
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-18/+31
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-4/+39
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-25/+66
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-47/+10
* BulletSim: add the debugging routine DumpRigidBody2() to API2.Robert Adams2012-09-151-3/+6
* BulletSim: Add 'IsNativeShape2' callRobert Adams2012-09-151-4/+7
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-18/+11