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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BulletSimAPI.cs
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Author
Age
Files
Lines
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-4
/
+4
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-778
/
+169
*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
1
-1
/
+1
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
1
-1
/
+3
*
BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
1
-12
/
+12
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
1
-0
/
+392
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-33
/
+35
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
1
-176
/
+7
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-0
/
+23
*
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2012-12-06
1
-0
/
+1
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
1
-32
/
+32
*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
1
-2
/
+5
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
1
-1
/
+1
*
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
2012-11-25
1
-0
/
+7
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-5
/
+5
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-1
/
+2
*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
1
-0
/
+1
*
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
1
-3
/
+3
*
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
1
-2
/
+2
*
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
1
-1
/
+1
*
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
1
-11
/
+13
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-18
/
+19
*
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
2012-11-18
1
-134
/
+0
*
BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
2012-11-06
1
-0
/
+9
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
1
-0
/
+1
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-4
/
+11
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-0
/
+1
*
BulletSim: add definitions for linkset collision mask
Robert Adams
2012-11-03
1
-0
/
+3
*
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
2012-11-03
1
-2
/
+2
*
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
1
-1
/
+1
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-1
/
+1
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-2
/
+9
*
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2012-10-11
1
-12
/
+0
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
1
-2
/
+1
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-0
/
+2
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
1
-2
/
+12
*
BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2012-10-02
1
-1
/
+1
*
BulletSim: impliment FloatOnWater OS function.
Robert Adams
2012-10-02
1
-7
/
+1
*
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
2012-09-27
1
-4
/
+17
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-2
/
+2
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
1
-4
/
+4
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
1
-26
/
+52
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
1
-18
/
+31
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
1
-4
/
+39
*
BulletSim: add class and infrastructure for shape and object
Robert Adams
2012-09-27
1
-25
/
+66
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
1
-47
/
+10
*
BulletSim: add the debugging routine DumpRigidBody2() to API2.
Robert Adams
2012-09-15
1
-3
/
+6
*
BulletSim: Add 'IsNativeShape2' call
Robert Adams
2012-09-15
1
-4
/
+7
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-18
/
+11
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