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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-2/+2
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-4/+4
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-26/+52
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-18/+31
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-4/+39
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-25/+66
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-47/+10
2012-09-15BulletSim: add the debugging routine DumpRigidBody2() to API2.Robert Adams1-3/+6
2012-09-15BulletSim: Add 'IsNativeShape2' callRobert Adams1-4/+7
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-18/+11
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-30/+410
2012-09-07BulletSim: Modify collision flag calls to return the current flags.Robert Adams1-3/+13
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams1-3/+5
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams1-18/+37
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-6/+55
2012-08-31BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams1-7/+20
2012-08-15BulletSim: add hinge constraint.Robert Adams1-0/+27
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-2/+7
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams1-17/+20
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-0/+1
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams1-13/+14
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-0/+3
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams1-5/+5
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams1-8/+37
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams1-1/+1
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams1-2/+46
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams1-4/+128
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-0/+51
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams1-0/+9
2012-03-23BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-4/+6
2012-03-21BulletSim: add some new runtime setable parameters to match the dll.Robert Adams1-4/+6
2012-01-25Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams1-0/+4
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams1-10/+21
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-4/+16
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams1-4/+40
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-3/+15
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-3/+15
2011-06-20BulletSim initial checkinRobert Adams1-0/+186