Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 2012-11-28 | 1 | -1/+7 |
| | |||||
* | BulletSim: fix terrain mesh generation for problem with regions that have ↵ | Robert Adams | 2012-11-27 | 1 | -6/+16 |
| | | | | unequal edge heights. Thanks UBit. | ||||
* | BulletSim: add parameter for terrain collision margin. | Robert Adams | 2012-11-25 | 1 | -4/+0 |
| | | | | Add locking around unlikely but possible race conditions on terrain list. | ||||
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -1/+1 |
| | | | | conflicts with PhysicsShape type defined in later libOMV | ||||
* | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵ | Robert Adams | 2012-11-21 | 1 | -37/+9 |
| | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. | ||||
* | BulletSim: fix line endings to be all Linux style (windows style keeps ↵ | Robert Adams | 2012-11-21 | 1 | -284/+284 |
| | | | | creeping in) | ||||
* | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 1 | -9/+220 |
| | |||||
* | BulletSim: pull heightmap implementation out of the terrain manager so a ↵ | Robert Adams | 2012-11-21 | 1 | -0/+73 |
mesh terrain can be implemented. |