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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs (unfollow)
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2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-1/+1
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-8/+5
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-4/+4
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-5/+5
2012-12-16BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams1-38/+48
2012-12-16BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams1-1/+9
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-2/+2
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-2/+2
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-2/+2
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-2/+31
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams1-49/+44
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-1/+1
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+1
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams1-39/+35
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams1-5/+40
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams1-8/+18
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams1-179/+78
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-2/+2
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-17/+4
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+1
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams1-2/+2
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-3/+1
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-0/+1
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-1/+2
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams1-9/+6
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-6/+8
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-16/+16
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-1/+2
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams1-10/+10
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-2/+10
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-23/+23
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-2/+5
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-33/+34
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-22/+38
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-2/+2
2012-09-07BulletSim: Add some comments (gasp) and log messages.Robert Adams1-2/+2
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams1-132/+224
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams1-37/+102
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-0/+307