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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSTerrainManager.cs
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2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-16
/
+16
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
1
-1
/
+2
2012-09-27
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
1
-10
/
+10
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
1
-2
/
+10
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
1
-23
/
+23
2012-09-27
BulletSim: add class and infrastructure for shape and object
Robert Adams
1
-2
/
+5
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-33
/
+34
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-22
/
+38
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-2
/
+2
2012-09-07
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
1
-2
/
+2
2012-08-31
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
1
-132
/
+224
2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
1
-37
/
+102
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-0
/
+307