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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs (follow)
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* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-3/+3
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-14/+14
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-2/+2
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-311-8/+6
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-6/+6
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-1/+1
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-12/+11
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-4/+3
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-4/+4
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-3/+2
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-1/+1
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-2/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-1/+7
* BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-251-1/+1
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
* BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-211-170/+170
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-211-16/+12
* BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-211-0/+174