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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs (unfollow)
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2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-2/+2
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams1-8/+6
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-6/+6
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-1/+1
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-12/+11
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-4/+3
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-4/+4
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-3/+2
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-1/+1
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-2/+2
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-1/+7
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams1-1/+1
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-1/+1
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams1-170/+170
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams1-16/+12
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams1-0/+174