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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSTerrainHeightmap.cs
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2013-01-01
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
1
-2
/
+2
2012-12-31
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
1
-8
/
+6
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
1
-6
/
+6
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-1
/
+1
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-12
/
+11
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
1
-4
/
+3
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-4
/
+4
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
1
-3
/
+2
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
1
-1
/
+1
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
1
-2
/
+2
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
1
-1
/
+7
2012-11-25
BulletSim: add parameter for terrain collision margin.
Robert Adams
1
-1
/
+1
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-1
/
+1
2012-11-21
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
1
-170
/
+170
2012-11-21
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
1
-16
/
+12
2012-11-21
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
1
-0
/
+174