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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs (unfollow)
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2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-1/+1
While fixing the above, add methods to physical body and shape pointer wrapper so routines won't have to know that IntPtr.Zero means no physical instance. Fix problem with physical linksets failing after a few sits and unsits by properly restoring child prom positions for compound linksets after multiple selection and deselections.
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-2/+2
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-1/+7
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams1-1/+1
Add locking around unlikely but possible race conditions on terrain list.
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-1/+1
conflicts with PhysicsShape type defined in later libOMV
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams1-170/+170
creeping in)
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams1-16/+12
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams1-0/+174
mesh terrain can be implemented.