Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -8/+8 |
| | | | | conflicts with PhysicsShape type defined in later libOMV | ||||
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵ | Robert Adams | 2012-11-21 | 1 | -3/+3 |
| | | | | having mesh avatars. | ||||
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵ | Robert Adams | 2012-11-21 | 1 | -3/+3 |
| | | | | getting simplified out of existance someday) and update all the references to same. | ||||
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵ | Robert Adams | 2012-11-21 | 1 | -8/+8 |
| | | | | getting simplified out of existance someday) and update all the references to that enum. | ||||
* | BulletSim: Use base class constructors for initialization of BSShape and ↵ | Robert Adams | 2012-11-18 | 1 | -213/+208 |
| | | | | other classes. | ||||
* | BulletSim: add skeleton classes for shape objectification. This will ↵ | Robert Adams | 2012-11-07 | 1 | -0/+213 |
eventually replace all the if's and switches in ShapeCollection with polymorphism. |