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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs (follow)
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* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-8/+8
| | | | conflicts with PhysicsShape type defined in later libOMV
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵Robert Adams2012-11-211-3/+3
| | | | having mesh avatars.
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵Robert Adams2012-11-211-3/+3
| | | | getting simplified out of existance someday) and update all the references to same.
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵Robert Adams2012-11-211-8/+8
| | | | getting simplified out of existance someday) and update all the references to that enum.
* BulletSim: Use base class constructors for initialization of BSShape and ↵Robert Adams2012-11-181-213/+208
| | | | other classes.
* BulletSim: add skeleton classes for shape objectification. This will ↵Robert Adams2012-11-071-0/+213
eventually replace all the if's and switches in ShapeCollection with polymorphism.