| Commit message (Collapse) | Author | Age | Files | Lines |
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asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
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conflicts with PhysicsShape type defined in later libOMV
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having mesh avatars.
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getting simplified out of existance someday) and update all the references to same.
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getting simplified out of existance someday) and update all the references to that enum.
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other classes.
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eventually replace all the if's and switches in ShapeCollection with polymorphism.
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