| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 2013-05-03 | 1 | -7/+2 |
* | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 2013-05-02 | 1 | -0/+74 |
* | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 2013-05-02 | 1 | -18/+41 |
* | BulletSim: fix crash when mesh asset wasn't available when meshing | Robert Adams | 2013-05-01 | 1 | -10/+18 |
* | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 2013-04-30 | 1 | -1/+1 |
* | BulletSim: Add non-static BSShape.GetReference for getting another reference | Robert Adams | 2013-04-29 | 1 | -32/+93 |
* | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 1 | -10/+10 |
* | BulletSim: fix crash when creating new hull. | Robert Adams | 2013-04-29 | 1 | -13/+14 |
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -55/+148 |
* | BulletSim: complete BSShape classes. | Robert Adams | 2013-04-29 | 1 | -16/+311 |
* | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2013-04-24 | 1 | -38/+177 |
* | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 2013-01-06 | 1 | -6/+2 |
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 1 | -8/+137 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -3/+3 |
* | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 2012-12-31 | 1 | -1/+7 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -1/+6 |
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 1 | -0/+13 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -8/+8 |
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 2012-11-21 | 1 | -3/+3 |
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 2012-11-21 | 1 | -3/+3 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -8/+8 |
* | BulletSim: Use base class constructors for initialization of BSShape and othe... | Robert Adams | 2012-11-18 | 1 | -213/+208 |
* | BulletSim: add skeleton classes for shape objectification. This will eventual... | Robert Adams | 2012-11-07 | 1 | -0/+213 |